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Welcome to Ouroboros Station. You've been selected amongst the population of your home world to begin at Battle School. As your shuttle approaches, you see a station resembling a planet with rings. Dead center sits the battle room surrounded by the rings that make up the classrooms that will be your home for the next 5 years. Squads of other talented cadets fight in simulated battles with an array of non-lethal weapons and equipment all with one simple goal, to become the best, at any cost.
Your squad will be your family. You will eat, sleep, attend class, and most importantly fight alongside them in the Battle Room. You either succeed as a squad or fail as a squad. No individual succeeds alone at Oroboros.
Battle School: A Team-Based TTRPG is a game for 3-5 players and 1 Game Master. Players will create their character, a cadet between the ages of 8-13, who has been shipped off to military school in space.
The game's design philosophy is rooted in collaboration and teamwork, with a narrative focus on self-discovery and coming-of-age. The game puts the difficulty in the hands of the players, based on the scenario their squad is up against, and requires them to think as a team to overcome their obstacles. Combat is no longer about what you're doing on your turn but instead asks, "What can I do to help my team overcome this obstacle?"
What You Get
- 90 pages of rules
- 5 Cadet Types to choose from
- 5 different Armies for your team to fight for
- Tons of Advancements to grow your Cadet's abilities
- A framework for running full campaigns in the semester-long tournament
- Regular price
- $30.00
Welcome to Ouroboros Station. You've been selected amongst the population of your home world to begin at Battle School. As your shuttle approaches, you see a station resembling a planet with rings. Dead center sits the battle room surrounded by the rings that make up the classrooms that will be your home for the next 5 years. Squads of other talented cadets fight in simulated battles with an array of non-lethal weapons and equipment all with one simple goal, to become the best, at any cost.
Your squad will be your family. You will eat, sleep, attend class, and most importantly fight alongside them in the Battle Room. You either succeed as a squad or fail as a squad. No individual succeeds alone at Oroboros.
Battle School: A Team-Based TTRPG is a game for 3-5 players and 1 Game Master. Players will create their character, a cadet between the ages of 8-13, who has been shipped off to military school in space.
The game's design philosophy is rooted in collaboration and teamwork, with a narrative focus on self-discovery and coming-of-age. The game puts the difficulty in the hands of the players, based on the scenario their squad is up against, and requires them to think as a team to overcome their obstacles. Combat is no longer about what you're doing on your turn but instead asks, "What can I do to help my team overcome this obstacle?"
What You Get
- 90 pages of rules
- 5 Cadet Types to choose from
- 5 different Armies for your team to fight for
- Tons of Advancements to grow your Cadet's abilities
- A framework for running full campaigns in the semester-long tournament
- Regular price
- $30.00
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Product Description
Welcome to Ouroboros Station. You've been selected amongst the population of your home world to begin at Battle School. As your shuttle approaches, you see a station resembling a planet with rings. Dead center sits the battle room surrounded by the rings that make up the classrooms that will be your home for the next 5 years. Squads of other talented cadets fight in simulated battles with an array of non-lethal weapons and equipment all with one simple goal, to become the best, at any cost.
Your squad will be your family. You will eat, sleep, attend class, and most importantly fight alongside them in the Battle Room. You either succeed as a squad or fail as a squad. No individual succeeds alone at Oroboros.
Battle School: A Team-Based TTRPG is a game for 3-5 players and 1 Game Master. Players will create their character, a cadet between the ages of 8-13, who has been shipped off to military school in space.
The game's design philosophy is rooted in collaboration and teamwork, with a narrative focus on self-discovery and coming-of-age. The game puts the difficulty in the hands of the players, based on the scenario their squad is up against, and requires them to think as a team to overcome their obstacles. Combat is no longer about what you're doing on your turn but instead asks, "What can I do to help my team overcome this obstacle?"
What You Get
- 90 pages of rules
- 5 Cadet Types to choose from
- 5 different Armies for your team to fight for
- Tons of Advancements to grow your Cadet's abilities
- A framework for running full campaigns in the semester-long tournament
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